“I said, ‘Hey, I've got map collision and prop placing and things like that working, would you like to test it before I release?’” Woeful explains. Since the two were already friends, it was a no-brainer to reach out to Devolas when Woeful got a powerful new set of tools working for Nier: Automata. He could take advantage of the tools Woeful made, point out pain points and stretch their capabilities. “It's the first game that I modded, and it was only two years ago.” It's the first game that I modded, and it was only two years ago.ĭevolas’ modding talents were a perfect support for Woeful. “The only reason why I got into it was because I just thought about how cool it would be to mod Nier: Automata,” Devolas tells me. Enter our second church modder: DevolasRevenge. Once he got going, Woeful largely worked alone on the tools, but would sometimes solicit support from friends in the community when he made an interesting discovery. With the help of Bayonetta modder Kerilk, he began to create the tools that would eventually form the basis for the church project. So I started looking at the 3D model formats for the flower.”īefore Woeful had even finished a normal playthrough of Nier: Automata, he was already tinkering around with modeling program Blender plugins and addons to improve the issues he had found. “It was just these flat planes, the petals of the leaves, and it was such a minor thing, but I would like more of a 3D flower. “There's a cosmetic item called the Luna Tear that you can have placed in 2B's or A2's hair, and what bothered me about this cosmetic is that it was actually pretty 2D,” he says. And while he was having a good time, he began to feel bothered by small details in the game that didn't seem right to him. He first picked up Nier: Automata in 2019, two years after its initial release. Prior to Nier: Automata, he had been tinkering around with Skyrim and Fallout, but eventually arrived at the Nier series thanks to his love of JRPGs. Woeful began his modding career years ago with Source engine games, such as Half-Life 2, and picked up a lot of his programming knowledge from Gary's Mod. “So since I was young, I started tinkering with them and seeing what I can break.” “I'm just a gamer who wanted more from the games I played,” Woeful_Wolf explains. The Nier: Automata church saga was the work of three individuals, but it began with just one, a modder going by Woeful_Wolf. This is the Inside Story of how they tricked the internet into believing there were still meaningful secrets left hidden in one of the most exciting and existential RPGs of the last decade. We tracked down the trio of creators behind SadFutago to get the true tale behind the Nier church saga. They were just regular modders who made some cool stuff, and whose fun tease of the community spiraled far beyond what they had ever intended. The “church saga” as it came to be known turned out to be an elaborate build-up to announce brand new modding tools for Nier: Automata that stand to revolutionize what modders can do with the game’s world and was largely orchestrated on the fly by three individuals who didn’t go into the saga with any elaborate schemes. Even Nier creator Yoko Taro himself got involved. It eventually bled out of the Nier community it started in, reaching major media sites and mainstream gaming communities. SadFutago kicked off a beautiful mess of a multi-month storyline that twisted the community, media, and even expert modders into knots.
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